My Hero’s Quest

A journey through game writing and development.

Billiards’ Table Complete

February8

Since I haven’t updated the site in a while, here a image of my Billiards’ Table I was working on.

Portal’s Companion Cube

January27

When I first started out in 3D modeling, one of our assignments was a cube. I wanted to recreate the companion cube but this is what I got:

Companion Cube Old

Today a couple short months later this is where I am:

3D Animation

January25

I know I have been updating in quite a while, got to get back in habit of posting. Here a video from 3D Animation I did this morning. If you can’t see the video, click the link at the bottom.

Witcher Scene Final

December10

After a long struggle with game textures and other things, I finally finished my scene.

Witcher_final

Witcher_concept

Putting materials on game objects

November17

It not optimal, but I managed to material my first object using UVW unwrap in Max. It not as hard as I thought. I just got to figure out how to export the UVW Unwrap map into Photoshop and I’m set.

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