My Hero’s Quest

A journey through game writing and development.

Putting materials on game objects

November17

It not optimal, but I managed to material my first object using UVW unwrap in Max. It not as hard as I thought. I just got to figure out how to export the UVW Unwrap map into Photoshop and I’m set.

posted under Uncategorized

Email will not be published

Website example

Your Comment:

 

MHQ button
MHQ Ultimate Gaming Search